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LOVED this post Sig!

You write, "Then, the UI. But no UI can fully cover a messy base. I would say that a good UI is porous, simply enhancing a well concocted base."

And... the "simply enhancing" part is rather important and not so simple to achieve.

When are you going to be realeasing thingamy as there are a lot of people who want to "run their worlds" more effectively! ;)


Thank you Sheamus!

Looks like we're more or less on a path to a "commercial beta" in January - pretty stable, useful, a few features left, you know...

Just now we have a few testers scratching their heads and with a high annoyance threshold giving us very useful feed back!

Of course, if you've got lots of patience and have a flair for conceptualising business you're most welcome to give it a try, bugs and all ;)


Thanks for the offer Sig!

Will thingamy run on Mac OS Platform (iMac 2.16 GHz Intel Core 2 Duo Chip, 2 GB RAM running OS 10.4.8?

If not, a great thing about Mac C2D's is that I can purchase Parallels and then also run Microsoft Vista.

Please advise!


Sheamus, just now we compile to OS X and Windos to keep it simple (sometimes 3 builds a week!).

But we can, and will when required, compile to: FreeBSD, HP-UX, IBM AIX, Linux, Solaris, Tru64, Mac OS X, Windows XP, Windows 2000/XP/Server 2003 etc - 32 and 64 bit and ppc or intel or whatever when appliccable... you covered? ;)
(It's after all a server based system, just now plonked onto laptops to try, test and played with)


Thans Sig!

Please email me a link SO THAT I CAN download and THEN play with thingamy on Mac OS 10.4.8!

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