Thomas is following up on his posts about importance of UIs (and whatever and however that can be) here. My favourite quote from one of his customers:
"Putting a cool front end on an old process and system spaghetti doesn’t help."
I'm never asked what front-end "technology" we're using at thingamy, it's always "what programming language?". Common Lisp is the answer.
Common Lisp was not our first choice, but when we went with it it simply clicked. And for me, it's "philosophy" seeps through all the way to the user. One way or the other.
But not only there, more stuff seeps through:
The back-end, the database.
How you see the reality you're trying to model (that's what software is all about).
Then, the UI. But no UI can fully cover a messy base. I would say that a good UI is porous, simply enhancing a well concocted base.
So with thingamy we build from bottom using building blocks that hopefully fit and enhance each other, here's our stew-thinking:
- One big chunk reality model that differs from "how it's done today" (which is already another model created in the days of pen and paper). We started over again. Object oriented, object driven processes, no hierarchies.
- An object oriented database obviously.
- All held together with Common Lisp befitting and complementing the two first ingredients.
- With a nicely done and balanced stew we have to present the dish in a way that enhances it's underlying flavours. Ajaxy freshly cut herbs is popular these days and can be used, but one have to be careful not too take the focus away from the stew itself.
Still in the kitchen as we speak, tinkering with twists to the basics and cutting parsley with the other hand.
[Ajaxy herbs and tools]
LOVED this post Sig!
You write, "Then, the UI. But no UI can fully cover a messy base. I would say that a good UI is porous, simply enhancing a well concocted base."
And... the "simply enhancing" part is rather important and not so simple to achieve.
When are you going to be realeasing thingamy as there are a lot of people who want to "run their worlds" more effectively! ;)
Posted by: Sheamus | December 07, 2006 at 16:17
Thank you Sheamus!
Looks like we're more or less on a path to a "commercial beta" in January - pretty stable, useful, a few features left, you know...
Just now we have a few testers scratching their heads and with a high annoyance threshold giving us very useful feed back!
Of course, if you've got lots of patience and have a flair for conceptualising business you're most welcome to give it a try, bugs and all ;)
Posted by: sig | December 07, 2006 at 16:32
Thanks for the offer Sig!
Will thingamy run on Mac OS Platform (iMac 2.16 GHz Intel Core 2 Duo Chip, 2 GB RAM running OS 10.4.8?
If not, a great thing about Mac C2D's is that I can purchase Parallels and then also run Microsoft Vista.
Please advise!
Posted by: Sheamus | December 08, 2006 at 14:09
Sheamus, just now we compile to OS X and Windos to keep it simple (sometimes 3 builds a week!).
But we can, and will when required, compile to: FreeBSD, HP-UX, IBM AIX, Linux, Solaris, Tru64, Mac OS X, Windows XP, Windows 2000/XP/Server 2003 etc - 32 and 64 bit and ppc or intel or whatever when appliccable... you covered? ;)
(It's after all a server based system, just now plonked onto laptops to try, test and played with)
Posted by: sig | December 08, 2006 at 14:40
Thans Sig!
Please email me a link SO THAT I CAN download and THEN play with thingamy on Mac OS 10.4.8!
Posted by: Sheamus | December 10, 2006 at 00:24